I once implemented asynchronous asset loading in Unity, thinking it would be fine, but I ended up freezing the game because I generated a massive number of objects immediately after the loading ...
I've decided to summarize things starting from where I left off last time. Although I didn't make it in time for the ...
A guide for Claude (or any coding agent) working in a Unity project. It covers how to drive the open Unity Editor from the terminal, build and edit prefabs and scenes with C# scripts, enter Play mode ...
Unity TechnologiesがClaude Code向けの公式プラグイン「Claude Code 用公式Unityプラグイン」をリリース。Unity独自のエンジニアリングスキルをClaude ...
Activa R8 en Android, reduce el bytecode Java y mejora el rendimiento de tus proyectos Unity con perfilado, batching, UI y ...
本文系统解析Unity3D中GameObject查找与组件引用的四大核心方法(Find、FindWithTag、GetComponent、GetComponentsInChildren),结合性能测试数据指出Find类操作在Update中调用将严重拖慢帧率,强调‘初始化查找、运行时缓存’原则。重点介绍引用缓存设计模式、空引用异常排查、GC压力规避及Profiler性能诊断方法 ...
本文系统解析Unity中GameObject.Find、FindWithTag、GetComponent和GetComponentsInChildren四大查找API的核心行为、隐藏限制及性能代价,重点揭示未激活对象、时序问题、includeInactive参数、Tag配置错误等高频陷阱,并强调缓存引用、Inspector拖拽、静态注册表等替代方案。指出所有查找API均不应出现在Update等高频 ...
Google and Unity yesterday announced new generative-AI game-making platforms designed to make and shape games by inputting text prompts. Google's product is called Playground and is available for ...