description Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound ...
How to go from zero to a shipped game using the Agent Architecture. This guide walks you through every phase of game development using the 49-agent system, 74 slash commands, and 15 automated hooks.