A first-person backrooms explorer that runs inside a VSCode webview. Endless yellow-wallpapered halls under humming fluorescent panels, drop-tile ceilings, and worn office carpet, filmed through ...
If you wanted to make a game that ran on a commodity microcontroller, you could be forgiven for not knowing where to start.
A statically recompiled PC port of Scooby-Doo! Night of 100 Frights (GameCube, 2002). The game's PowerPC code is translated ahead of time to C++ with WiiCompiled and compiled into a Windows program, ...
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