A guide for Claude (or any coding agent) working in a Unity project. It covers how to drive the open Unity Editor from the terminal, build and edit prefabs and scenes with C# scripts, enter Play mode ...
A new .NET sample demonstrates how developers can use Microsoft Foundry or other AI model providers with GitHub Copilot's agent runtime.
BRUTAL is a framework. You can make a game directly with it, or use it as the foundation for a separate engine. We made Kitten Space Agency directly on BRUTAL. Ludeon built their Waylith engine on it ...
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